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Devlog
Red Shift
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Devlog
How we got here. pt. 3 [SPOILER]
May 04, 2026
by
Signal Interruption
The first two installments of this devlog series covered the initial inspiration for RED SHIFT and how the backstory came together. For this one (probably the last in the series), I’ll get into how...
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How we got here. pt. 2 [SPOILER]
April 16, 2026
by
Signal Interruption
So, following from devlog part 1, we have a setting. The ancient, early-model extrasolar colony ship. It is towering in scale. Its technology is generations out of date by the time the crew reaches it...
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How we got here, pt 1 [SPOILER]
April 12, 2026
by
Signal Interruption
(This is kind of a retroactive devlog, recapping my thought process, since I’m bad at putting this stuff into words in real time. This part is just about the tone and theme I’m going for.) Red Shi...
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RED SHIFT is live on Kickstarter NOW
April 06, 2026
by
Signal Interruption
Short update, and I promise I’ll keep the promotional stuff to a minimum on the Devlog, but I just launched the Kickstarter for RED SHIFT a little bit ago. Check it out (and back it) here: https://w...
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Counting Down...
March 27, 2026
by
Signal Interruption
The Kickstarter campaign for RED SHIFT is approved and waiting to launch on April 6th! Sign up to get notified here: https://www.kickstarter.com/projects/signal-interruption/red-shift-a-one-shot-scena...
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Enter freely, and of your own will...
March 20, 2026
by
Signal Interruption
First devlog post on this project, and first devlog post ever! I’ve been working on Red Shift for a couple months now, and it’s just about ready to go live on Kickstarter in a couple weeks. This a...
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